Solace: The New World
Well, hey there! What brings you folks so far out here; you lost or somewhat?
|Class: Scout 1||Species: Human, Cunning||Specialty: Ranger||Experience: 0|
|Vitality: 11||Wounds: 14||Defense: 15||DR: 0|
|BAB: 0||Initiative: 6||Speed: 30ft||Action Dice: 3d4|
|Skill||Key Attribute||Skill Bonus (Rank + Mod)||Threat/Error||Class Skill||Focuses|
|Acrobatics||Dex||6 = 2 + 4||1 / 20||yes|
|Athletics||Str||3 = 3 + 0||1 / 20||yes|
|Blend||Cha||-1 = 1 – 2||1 / 20||yes|
|Intimidate||Wis||5 = 3 + 2||1 / 20||origin|
|Medicine||Int||6 = 4 + 2||1 / 20||origin|
|Notice||Wis||10 = 10 + 0||1 / 20||yes|
|Resolve||Con||5 = 3 + 2||1 / 20||yes|
|Ride||Dex||6 = 2 + 4||1 / 20||yes||Riding Mounts|
|Sense Motive||Wis||5 = 3 + 2||1 / 20||yes|
|Sneak||Dex||5 = 1 + 4||1 / 19-20||yes|
|Survival||Wis||6 = 4 + 2||1 / 20||yes|
|Tactics||Int||5 = 4 + 1||1 / 20||yes|
|Interests||Total Studies: 2|
|Charming||Talent. Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.|
|Sharp Mind||Talent. You gain 1 additional skill point per level.|
|Tenacious Spirit||Talent. You gain 1 additional vitality per level.|
|Camouflage||Specialty. Choose a terrain: aquatic, arctic, caverns/mountains, desert, forest/jungle, indoors/settled, plains, or swamp. You gain a +5 gear bonus with Blend checks while in that terrain.
|Animal Empathy||Specialty. The Dispositions of non-adversary animals increase by 5.|
|Favored Foes||Specialty. Choose 2 Types: animal, beast, construct, elemental, fey, folk, horror, ooze, outsider, plant, spirit, or undead. Your threat range increases by 2 when attacking and making Notice, Sense Motive, and Survival checks targeting standard characters of the chosen Types. You may choose an additional Type at Career Levels 6, 11, and 16.
|Bonus Feat||Specialty. Battlefield Trickery|
|Trailblazer||Scout. Your presence ensures that everyone survives even the most hostile environments. Once per scene as a free action, you may temporarily grant your teammates 1 of your Terrain feats until the end of the scene.|
|Stalker||Scout. At Level 1, each time you fail a Survival or Tactics check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
If you gain this ability for either skill from two or more classes, add together your levels in all classes granting the ability when determining its effect.
|Pathfinder Basics||Choose a terrain, gaining the following benefits.
Also, you may always act during surprise rounds and your Travel Speed increases by 2 MPH while in this terrain.
Plains: You gain a +2 bonus with Notice checks.
|Battlefield Trickery||When you successfully Ambush one or more characters, you may choose a number of them up to the number of Terrain feats you have. Each target chosen suffers the effects of a successful Cheap Shot trick (no attack is made and no damage is rolled).|
|Proficiencies, Stances, and Combat Tricks|
|Cheap Shot (Attack Trick):||The character attempts to exploit an opponent’s obvious weakness. He chooses 1 of the opponent’s attributes or the opponent’s Speed and makes his attack check, suffering a –4 penalty. With a hit, the opponent suffers a –2 penalty with all attack and skill checks using the chosen attribute, or a –10 ft. penalty to his Speed, until the end of the scene. With a miss, the character becomes flat-footed. Each combatant may suffer from only 1 successful Cheap Shot per scene.|
|Possessions and Lifestyle|
|Panache: 0||Coin in Hand||Prudence: 0||Stake|
|Income: 0s||100s||Saved 15%||0s|
|Reputation and Renown|
|Reputation: 10||Legend: 0|
|Dagger||1d6 lethal, 19–20, Bleed, hurl||1 lb||15s|
|Magic Carbine||2d6 lethal, 18–20, 40′×6, 20 shots, Calvary, Unreliable, load 8, ammo 6||9 lbs||30s|
|Bola||1d6 subdual, 19–20, 20′×3, 3 shots, Calvary, trip||2 lbs||?s|
|Backpack||+2 Str for carrying capacity||5 lbs||5s|
|Bedroll||Cold resist 4||3 lbs||5s|
|Canteen||Holds 2 quarts of liquid||0.5 lbs||5s|
|Tinderbox||Starts fire in 1 round||0.5 lbs||8s|
|Tonic (3 uses)||1 immediate save vs poison||0.25 lbs||10s|
|Rations (7 uses)||Feeds character for 1 day||5 lbs||5s|
|Bandolier||-2 load||1 lbs||20s|
|Misc. Herbs||Good for cooking/smoking||? lbs||20s|